Get 20M+ Full-Text Papers For Less Than $1.50/day. Start a 14-Day Trial for You or Your Team.

Learn More →

Individual and professional development in the digital age Towards a conceptual model of virtual worlds for organizations

Individual and professional development in the digital age Towards a conceptual model of virtual... Purpose – The current paper aims to embrace an interdisciplinary approach to illustrate some of the ways in which virtual worlds expanded upon the individual, social and professional options of employees in organizational settings. Design/methodology/approach – Through an extensive literature review, the paper compiles the latest and most fundamental research capturing relevant concepts from the fields of psychology, pedagogy, management and human‐computer interaction. Findings – The current conceptual model incorporates individual‐ and group‐level outcomes associated with virtual world participation, along three primary dimensions, namely self‐reference, role experimentation and social capital, accounting for potential variation based on the extent of organizational engagement. Practical implications – The three proposed dimensions elaborated in the current model, including reflexivity/transference, role playing/role identification, and group collaboration/virtual teams, enable organizations to understand the likely outcomes of their virtual presence from the perspective of their structural and social attributes. Originality/value – The proposed conceptual model offers a theoretical base for academics and practitioners to expand upon and develop concrete practical examples and cases. http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png Management Research Review Emerald Publishing

Individual and professional development in the digital age Towards a conceptual model of virtual worlds for organizations

Management Research Review , Volume 37 (3): 20 – Mar 11, 2014

Loading next page...
 
/lp/emerald-publishing/individual-and-professional-development-in-the-digital-age-towards-a-YgWO8nlL3Q

References (157)

Publisher
Emerald Publishing
Copyright
Copyright © 2014 Emerald Group Publishing Limited. All rights reserved.
ISSN
2040-8269
DOI
10.1108/MRR-10-2012-0225
Publisher site
See Article on Publisher Site

Abstract

Purpose – The current paper aims to embrace an interdisciplinary approach to illustrate some of the ways in which virtual worlds expanded upon the individual, social and professional options of employees in organizational settings. Design/methodology/approach – Through an extensive literature review, the paper compiles the latest and most fundamental research capturing relevant concepts from the fields of psychology, pedagogy, management and human‐computer interaction. Findings – The current conceptual model incorporates individual‐ and group‐level outcomes associated with virtual world participation, along three primary dimensions, namely self‐reference, role experimentation and social capital, accounting for potential variation based on the extent of organizational engagement. Practical implications – The three proposed dimensions elaborated in the current model, including reflexivity/transference, role playing/role identification, and group collaboration/virtual teams, enable organizations to understand the likely outcomes of their virtual presence from the perspective of their structural and social attributes. Originality/value – The proposed conceptual model offers a theoretical base for academics and practitioners to expand upon and develop concrete practical examples and cases.

Journal

Management Research ReviewEmerald Publishing

Published: Mar 11, 2014

Keywords: Organizational behaviour; Professional development; Virtual teams; Personnel development; Role playing; Virtual worlds

There are no references for this article.