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Purpose – The purpose of this paper is to introduce the concept of identity play defined as people's engagement in provisional but active trial of possible future selves. Design/methodology/approach – Current research and theorizing on the variety of strategies and behaviors used by individuals...
Purpose – The purpose of this paper is to propose an experiential learning framework for understanding how play can potentially create a unique ludic learning space conducive to deep learning. Design/methodology/approach – The framework is developed by integrating two perspectives. First, from...
Purpose – The purpose of this paper is to examine the differences between entrepreneurs who see a connection between spirituality and work and those who do not. Design/methodology/approach – Data are collected and analyzed in two stages from in‐depth interviews of 112 entrepreneurs. Key...
Purpose – Two claims are made about play that bears on managing change in organizations. First, play is a creative dynamic of human community; and in particular, it is the form taken by love at the boundary of fantasy and reality. Second, play is known, not by analysis via the mind and reason,...
Purpose – The purpose of this paper is to present the results of a qualitative study of software engineers' playful behaviors at work. Design/methodology/approach – The interviewed software engineers come from two European and three American companies. The research is based on ethnographical...
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