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This paper examines how to make a player feel more challenged in a strategic computer game. It is hypothesized that information availability and resource advantage affect play difficulty, which in turn affects the challenge experienced. The difficulty of play can be defined in terms of the mental...
This study investigated sex differences in mobile telephone, computer, and Internet use and attitudes via self-report questionnaires in 15 and 16 year olds. Significant sex differences were reported for use and computer anxiety, and use and Internet attitudes, although both females and males were...
Anomia describes the individual's lack of integration in social life. This study examines the moderating role of work anomia (WA) in the relationship between employees' perceptions of organizational justice (OJ) and workplace Internet misuse (or cyberloafing). The model suggests that WA interacts...