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Spatial abilities in children have been shown to be related to activity in the environment, particularly to walking and other forms of active locomotion. The objective of this study is to investigate whether virtual reality (VR) can assist children in transferring spatial learning to a real...
Virtual reality (VR) technology offers the potential to create sophisticated new tools that could be applied to the neuropsychological assessment and cognitive rehabilitation of persons with acquired brain injury, neurological disorders, and learning disabilities. Testing and training scenarios...
In recent years, computer use has pervaded almost every aspect of the practice of medicine. Although computers have been in use in psychiatry since the early 1950s, it was the last decade that has witnessed the greatest growth. While computers cannot replace the careful attention and compassion...
This paper suggests use in psychiatry and medical diagnosis of an intelligent software system under development that assists users (patients or clients) to explore personal myths within virtual environments. The patented MYTHSEEKERÂ® software will allow users to work with mythic analogues of...
This paper describes the development of a system for implementing a new concept that we call "bedside Wellness." The system aims at improving the quality of life for bedridden patients and the elderly. A prototype system intending to reduce stress and facilitate movement was proposed and...
The disturbances of body image associated with the eating disorders can be considered as a complex judgement bias strictly linked to attentional and memory biases for body related information. This biased information processing occurs automatically, outside the person's awareness, making these...
This paper highlights a few of the ways that the Internet is having a profound effect on sexuality. For the sake of simplicity, and to better elucidate the points, the Internet's effect on sexuality is divided into the three broad categories: negative patterns, positive connections, and...
A variety of movement disorders, including cerebellar tremor and spasticity, may be quantified by using video-tracking techniques. Such analysis has been used to assess pharmacologic effects of antispasticity drugs and to measure performance improvements in spastic patients and in patients with...
Virtual environments (VE), also known as virtual reality (VR), have been used in exposure treatment of phobias by simulating a situation that the patient fears. Initial studies of these treatments have demonstrated effectiveness of treatment, but have not compared it to the "gold standard" of in...
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