Select All | Select None
Login failed. Please try again.
Forgot your password?
Log in with Facebook
Log in with Google
You can now keep track of new articles from Computers in Human Behavior on your personalized homepage!
Highlights ► Characteristics of recent messages influence social cues (SCs) in online discussions. ► Agreements increased positive SCs, while disagreements increased negative SCs. ► New ideas reduced negative SCs, while justifications reduced positive SCs. ► SCs did not affect the...
Highlights ► We implement two platforms for deploying collaborative games in the classroom. ► We develop a game in both platform and find significant differences between genders. ► We describe important lessons learned through this experiment regarding the platforms.
Highlights ► Identification of empirically validated key factors as measuring instruments. ► Development of open source usability maturity model. ► Rating methodology. ► Two case studies. ► Application of OS-UMM to assess the current maturity of OSS projects.
Highlights ► Studied association between three measures of trust and disclosure online. ► Used secondary analysis of the 2009 Pew & American Life Survey to test hypothesis. ► Trust in individuals and institutions were found to be associated with online trust. ► Online trust only, was...
Highlights ► We examine the construct of mindful flexibility. ► We design a state mindfulness induction to boost media multitasking performance. ► Younger and more mindful individuals were better at media multitasking. ► The mindfulness inductions did not differentially affect...
Highlights ► Person-centered perspective-taking in a virtual environment was conducive of a “learning stance.” ► First-person (FP) participants had better memory for important simulation tasks and objects. ► FP participants drew diagrams with greater attention to scale and proportion....
Highlights ► Choice of advertisement content is one recent Internet marketing technique. ► This study examined the effect of advertisement choice difficulty and viewers’ need for cognition on viewers’ attention. ► Female and LNC viewers’ attention increased after making a difficult...
Highlights ► We measured the effects of Internet-specific parental factors on pathological Internet use (PIU). ► Two situations that parental behaviors were inconsistent with their norms or not were examined. ► Parent–adolescent communication predicted adolescents’ PIU negatively in...
Highlights ► Media synchrony theory for relationships culture and media choice for deception. ► Experiment where subjects asked to lie in a hypothetical work scenario. ► Data from US and China, analyzed using Fisher’s Linear Discriminate Classification. ► Results support hypotheses:...
Highlights ► Additional controls substantially reduces the effect video games have on behavior. ► For males, a matched sample shows no significant negative effects from video games. ► For females, a matched sample shows fewer and weaker effects from video games. ► Correlational or more...
results per page
Save this article to read later. You can see your Read Later on your DeepDyve homepage.
To save an article, log in first, or sign up for a DeepDyve account if you don't already have one.
Sign Up Log In
To subscribe to email alerts, please log in first, or sign up for a DeepDyve account if you don't already have one.
Read and print from thousands of top scholarly journals.
Sign up with Facebook
Sign up with Google
Already have an account? Log in
To get new article updates from a journal on your personalized homepage, please log in first, or sign up for a DeepDyve account if you don't already have one.