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Highlights ► We implement two platforms for deploying collaborative games in the classroom. ► We develop a game in both platform and find significant differences between genders. ► We describe important lessons learned through this experiment regarding the platforms.
Highlights ► Characteristics of recent messages influence social cues (SCs) in online discussions. ► Agreements increased positive SCs, while disagreements increased negative SCs. ► New ideas reduced negative SCs, while justifications reduced positive SCs. ► SCs did not affect the...
Highlights ► Identification of empirically validated key factors as measuring instruments. ► Development of open source usability maturity model. ► Rating methodology. ► Two case studies. ► Application of OS-UMM to assess the current maturity of OSS projects.
Highlights ► Studied association between three measures of trust and disclosure online. ► Used secondary analysis of the 2009 Pew & American Life Survey to test hypothesis. ► Trust in individuals and institutions were found to be associated with online trust. ► Online trust only, was...
Highlights ► We examine the construct of mindful flexibility. ► We design a state mindfulness induction to boost media multitasking performance. ► Younger and more mindful individuals were better at media multitasking. ► The mindfulness inductions did not differentially affect...
Highlights ► Person-centered perspective-taking in a virtual environment was conducive of a “learning stance.” ► First-person (FP) participants had better memory for important simulation tasks and objects. ► FP participants drew diagrams with greater attention to scale and proportion....
Highlights ► Choice of advertisement content is one recent Internet marketing technique. ► This study examined the effect of advertisement choice difficulty and viewers’ need for cognition on viewers’ attention. ► Female and LNC viewers’ attention increased after making a difficult...
Highlights ► We measured the effects of Internet-specific parental factors on pathological Internet use (PIU). ► Two situations that parental behaviors were inconsistent with their norms or not were examined. ► Parent–adolescent communication predicted adolescents’ PIU negatively in...
Highlights ► Media synchrony theory for relationships culture and media choice for deception. ► Experiment where subjects asked to lie in a hypothetical work scenario. ► Data from US and China, analyzed using Fisher’s Linear Discriminate Classification. ► Results support hypotheses:...
Highlights ► Additional controls substantially reduces the effect video games have on behavior. ► For males, a matched sample shows no significant negative effects from video games. ► For females, a matched sample shows fewer and weaker effects from video games. ► Correlational or more...
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