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Researchers have suggested that attention is a key moderating variable predicting performance with an input device Greenstein and Arnaut 1988, although the attention demands of devices have not been directly investigated. We hypothesized that the attentional demands of input devices are...
Everyday family life involves a myriad of mundane activities that need to be planned and coordinated. We describe findings from studies of 44 different families' calendaring routines to understand how to best design technology to support them. We outline how a typology of calendars containing...
Technology trends have enabled deployment of low-cost sensor-based systems, but designing customized sensor-based systems to carry out specific tasks still requires costly engineering by experts. We briefly summarize eBlocks, a technology enabling nonexperts to quickly construct basic customized...
This article describes an infrastructure that supports the creation of interoperable systems while requiring only limited prior agreements about the specific forms of communication between these systems. Conceptually, our approach uses a set of “meta-interfaces”—agreements on how to...
Navigation is the most common interactive task performed in three-dimensional virtual environments (VEs), but it is also a task that users often find difficult. We investigated how body-based information about the translational and rotational components of movement helped participants to perform...
Mobile information technologies are theoretically well-suited to digitally accomodate informal note-taking, with the notes often recorded quickly and under less than ideal circumstances. Unfortunately, user adoption of mobile support for informal note-taking has been hindered in large part by...
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