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This paper provides a brief overview and introduction to the intersections between queer theory and online community in the UK and USA in the 1990s. Different communities and theoretical paradigms that relate to this are examined.
In this paper, we describe the techniques, methods and context for hacking humans using publicly available information found on the Internet.
The social and policy aspects of e-science are becoming more important as the social and technical infrastructure for it progresses. This essay presents the idea that we should pursue a reflexive perspective in its development, keeping in mind that e-science has the capacity to radically...
The following article aims at providing reflections on electronic interculturality and at investigating areas on action for conceptualizing and maintaining international communities. The main question investigated will be: What is specific about intercultural communication in a virtual community...
A MOO is a text-based, multi-participant, user-extensible, object-oriented virtual environment in which users can interact with each other via the Internet polysynchronously (in synchronous and asynchronous time) and build meaningful artifacts. MOO technology provides us a single, low-cost,...
In this paper we explore the technological, philosophical and political aspects of networks through a series of condensed, interrelated analyses.
Online pornography has largely been defined by its negative, by the social and regulatory restrictions it engendered. This has helped to obscure the everyday sexual discourse that represents a common and important part of many online communities. A better understanding of the every day sexual...
Underground innovation communities, such as hackers and computer game modifiers have formed a unique type of information sharing community. As the nature of their communitions evolved to take advantage of new technologies like computer Bulletin Boards and the Internet, the social structure of...
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