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The purpose of this paper is to investigate an efficient means of estimating the ability of students solving problems in the computer-based learning environment.Design/methodology/approachItem response theory (IRT) and TrueSkill were applied to simulated and real problem solving data to estimate...
This paper aims to deal with the previously unknown prediction accuracy of students’ activity pattern in a blended learning environment.Design/methodology/approachTo extract the most relevant activity feature subset, different feature-selection methods were applied. For different cardinality...
The purpose of this paper is to analyze the relationship between supportive campus measures and student learning outcomes for first-generation students and non-first generation students to determine if variances are present. A lack of social capital of first generation when compare to...
Managing efficiently educational Big Data, produced by Virtual Learning Environments, is becoming a compelling necessity, especially for those universities providing distance learning. This paper aims to propose a possible framework to compute efficiently key performance indicators, summarizing...
PurposeThis study aims to explore disciplinary differences in completing blended learning tasks in an academic literacy course and the feasibility of adopting a blended learning analytics approach to explore disciplinary differences.Design/methodology/approachFollowing a learning analytics...
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