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Borgianni, Yuri; Cascini, Gaetano; Rotini, Federico
2012 International Journal of Innovation Science
doi: 10.1260/1757-2223.4.3.123
Several scholars dealing with business innovation individuate a great role played by customer value in achieving market success. With this perspective the investigation of prescriptive means for New Value Proposition represents a promising, although still poorly explored, domain. The paper presents an original approach to investigating past success stories focused around approaches derived from "Blue Ocean Strategy", for this new dimensions of performance and value have been introduced. The lesson learned from this survey is that certain strategies based on the fulfilment of established or overlooked customer needs provide greater market appraisal. This article introduces some preliminary directions to support the rethinking of products and services.
Duval-Couetil, Nathalie; Dyrenfurth, Michael
2012 International Journal of Innovation Science
doi: 10.1260/1757-2223.4.3.143
Universities are increasingly promoting programs and courses that focus on innovation to prepare students across disciplines for work in a competitive global economy. Information about program outcomes, target competencies, or best practices is limited given their early stages of development. This exploratory study examined eight academic programs offering an educational credential focused on innovation available to students in a variety of majors. The analyses of program descriptions and curricular requirements provide an understanding of their structure, content, and value they propose to students. This paper explores what teaching innovation means at a program-level and identifies where a curriculum is situated along the spectrum of topics that characterize innovation education. The results can be useful in developing and articulating core competencies related to innovation and understanding approaches to teaching it.
2012 International Journal of Innovation Science
doi: 10.1260/1757-2223.4.3.155
Traditional approaches to teaching in higher education typically fail to prepare students with many of the skills they need to become the knowledge workers employers expect them to be as graduates. Furthermore, successful students expect that the strategies they cultivated during their academic career will transfer to their professional career, only to be disappointed and frustrated when the traditional modes of student learning fail to bring them comparable levels of success. It is the position of this article that those teaching in higher education have an obligation to assist students in developing their knowledge, skills, and abilities, while also cultivating appropriate mindsets that will allow them to discover new approaches to enduring organizational challenges and develop novel solutions to tomorrow's problems. Action learning projects, where students work collaboratively to address a client's real-world organizational challenge through their concurrent learning and application of course content, offer one strategy particularly well suited to help educators fulfill this educational goal. After a brief history of action learning, the six elements of the Marquardt Model are discussed, in terms of both their critical features and the ways in which they support learning innovation. The next section describes the use of action learning cycles as the process by which students engage in the project and develop learning strategies accomplish the client's goal. The final section of the paper describes common constraints that students and instructors engaged in action learning projects encounter.
Subramanya, S.; Farahani, Alireza
2012 International Journal of Innovation Science
doi: 10.1260/1757-2223.4.3.173
Since the introduction of Apple's App store and Google's Android Market (now Google Play) around the middle of 2008, the applications (commonly called Apps) for the iPhone and Android-based phones have surpassed 500,000 for each of the platforms. There are Apps for just about anything one can imagine. In the very near future, the use of smartphones and tablet devices for gathering information from the Web and for learning is expected to exceed the PC's and laptops. Given this, the design, development, and deployment of mobile Apps that support learning would be highly beneficial to students and learners. Such Apps could act as very effective supplements to the exiting learning modalities, especially in the areas of Math, Science, and Engineering, where most students have to grapple with abstract and hard concepts. This paper presents the approaches and design elements of an App for presenting concepts in mathematics and engineering.
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