Common-value all-pay auctions with asymmetric informationEiny, Ezra; Goswami, Mridu; Haimanko, Ori; Orzach, Ram; Sela, Aner
doi: 10.1007/s00182-015-0524-4pmid: N/A
We study two-player common-value all-pay auctions in which the players have ex-ante asymmetric information represented by finite connected partitions of the set of states of nature. Our focus is on a family of such auctions in which no player has an information advantage over his opponent. We find sufficient conditions for the existence of equilibrium with monotone strategies, and show that such an equilibrium is unique. We further show that the ex-ante distribution of equilibrium effort is the same for every player (and hence the players’ expected efforts are equal), although their expected payoffs are different and they do not have the same ex-ante probability of winning.
Probabilistic stable rules and Nash equilibrium in two-sided matching problemsYazıcı, Ayşe
doi: 10.1007/s00182-015-0525-3pmid: N/A
We study many-to-many matching with substitutable and cardinally monotonic preferences. We analyze stochastic dominance (sd) Nash equilibria of the game induced by any probabilistic stable matching rule. We show that a unique match is obtained as the outcome of each sd-Nash equilibrium. Furthermore, individual-rationality with respect to the true preferences is a necessary and sufficient condition for an equilibrium outcome. In the many-to-one framework, the outcome of each equilibrium in which firms behave truthfully is stable for the true preferences. In the many-to-many framework, we identify an equilibrium in which firms behave truthfully and yet the equilibrium outcome is not stable for the true preferences. However, each stable match for the true preferences can be achieved as the outcome of such equilibrium.
House exchange and residential segregation in networksCui, Zhiwei; Hwang, Yan-An
doi: 10.1007/s00182-015-0526-2pmid: N/A
This paper considers a Schelling model in an arbitrary fixed network where there are no vacant houses. Agents have preferences either for segregation or for mixed neighborhoods. Utility is non-transferable. Two agents exchange houses when the trade is mutually beneficial. We find that an allocation is stable when for two agents of opposite-color each black (white) agent has a higher proportion of neighbors who are black (white). This result holds irrespective of agents’ preferences. When all members of both groups prefer mixed neighborhoods, an allocation is also stable provided that if an agent belongs to the minority (majority), then any neighbor of opposite-color is in a smaller minority (larger majority).
The stable set of the social conflict game with commitments: existence, uniqueness, and efficiencyHirai, Toshiyuki
doi: 10.1007/s00182-016-0527-9pmid: N/A
We investigate the stable sets of social conflict games by employing the framework of the (abstract) system by Greenberg (Theory of social situations: an alternative game theoretic approach. Cambridge University Press, Cambridge, 1990). The social conflict game is a class of strategic games that includes the prisoners’ dilemma and the chicken game. We first show that the stable set generally fails to exist in a system that is directly derived from the social conflict game. In this system, the stable set exists if and only if the strong equilibrium exists in the underlying game. If the stable set exists, it coincides with the set of the strong equilibria that is equivalent to the core for the system. Then, we turn to a modified system where the players are allowed to make commitments. In the system with commitments, the stable set always exists, and it consists of efficient outcomes with a certain property. We also discuss the relationship between the core and the stable set for the system with commitments.
Existence of pure-strategy equilibria in Bayesian games: a sharpened necessity resultKhan, M.; Zhang, Yongchao
doi: 10.1007/s00182-016-0528-8pmid: N/A
In earlier work, the authors showed that a pure-strategy Bayesian-Nash equilibria in games with uncountable action sets and atomless private information spaces may not exist if the information space of each player is not saturated. This paper sharpens this result by exhibiting a failure of the existence claim for a game in which the information space of only one player is not saturated. The methodology that enables this extension of the necessity theory is novel relative to earlier work, and its conceptual underpinnings may have independent interest.
A decomposition for the space of games with externalitiesSánchez-Pérez, Joss
doi: 10.1007/s00182-016-0530-1pmid: N/A
The main goal of this paper is to present a different perspective than the more ‘traditional’ approaches to study solutions for games with externalities. We provide a direct sum decomposition for the vector space of these games and use the basic representation theory of the symmetric group to study linear symmetric solutions. In our analysis we identify all irreducible subspaces that are relevant to the study of linear symmetric solutions and we then use such decomposition to derive some applications involving characterizations of classes of solutions.
Dynamic price dispersion in Bertrand–Edgeworth competitionSun, Ching-jen
doi: 10.1007/s00182-016-0531-0pmid: N/A
This paper studies a dynamic oligopoly model of price competition under demand uncertainty. Sellers are endowed with one unit of the good and compete by posting prices in every period. Buyers each demand one unit of the good and have a common reservation price. They have full information regarding the prices posted by each firm in the market; hence, search is costless. The number of buyers coming to the market in each period is random. Demand uncertainty is said to be high if there are at least two non-zero demand states that give a seller different option values of waiting to sell. Our model features a unique symmetric Markov perfect equilibrium in which price dispersion prevails if and only if the degree of demand uncertainty is high. Several testable theoretical implications on the distribution of market prices are derived.
A nested family of $$\varvec{k}$$ k -total effective rewards for positional gamesBoros, Endre; Elbassioni, Khaled; Gurvich, Vladimir; Makino, Kazuhisa
doi: 10.1007/s00182-016-0532-zpmid: N/A
We consider Gillette’s two-person zero-sum stochastic games with perfect information. For each
$$k \in \mathbb {N}=\{0,1,\ldots \}$$
k
∈
N
=
{
0
,
1
,
…
}
we introduce an effective reward function, called k-total. For
$$k = 0$$
k
=
0
and 1 this function is known as mean payoff and total reward, respectively. We restrict our attention to the deterministic case. For all k, we prove the existence of a saddle point which can be realized by uniformly optimal pure stationary strategies. We also demonstrate that k-total reward games can be embedded into
$$(k+1)$$
(
k
+
1
)
-total reward games.