“Woah! It's like Spotify but for academic articles.”

Instant Access to Thousands of Journals for just $40/month

The Use of Classroom Games in Management Science and Operations Research

The Use of Classroom Games in Management Science and Operations Research GRIFFIN The Use of Classroom Games in Management Science and Operations Research Paul Griffin Stewart School of Industrial & Systems Engineering Georgia Institute of Technology Atlanta, GA 30332-0205 paul.griffin@isye.gatech.edu Editor's note: This is a pdf copy of an html document which resides at http://ite.pubs.informs.org/Vo8No1/ Griffin/ (Volume 8, Number 1, September 2007) Classroom games have been used in many settings to engage students in Management Science and Operations Research (MS/OR) topics. They can be particularly useful for illustrating complex ideas not easily taught through lectures. Perhaps the most famous example is the "Beer Game" developed at MIT that illustrates the dynamics of supply chains in a fairly simple way. Part of the reason that the Beer Game has been so successful is as follows. First, it is relatively easy to implement. The Beer Game can be played using poker chips representing inventory and index cards representing order backlogs; literally nothing else is required. Second, games should encourage interaction around MS/OR principles. One of the nice features of the Beer Game is that students are asked to make inventory ordering decisions, which requires classic MS/OR models. In addition, they are given time, albeit limited, to discuss in small groups the http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png INFORMS Transactions on Education INFORMS
Loading next page...
 
/lp/informs/the-use-of-classroom-games-in-management-science-and-operations-JUdfTbCaXg

Sorry, we don't have permission to share this article on DeepDyve,
but here are related articles that you can start reading right now: