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Learning English with The Sims: exploiting authentic computer simulation games for L2 learning

Computer Assisted Language Learning , Volume 21 (5): 441-455 – Dec 1, 2008

Details

Publisher
Routledge
Copyright
© 2008 Informa plc
Subject
ESL
ISSN
0958-8221
D.O.I.
10.1080/09588220802447859
Publisher site
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Learning English with The Sims: exploiting authentic computer simulation games for L2 learning

Abstract

With their realistic animation, complex scenarios and impressive interactivity, computer simulation games might be able to provide context-rich, cognitively engaging virtual environments for language learning. However, simulation games designed for L2 learners are in short supply. As an alternative, could games designed for the mass-market be enhanced with support materials to allow students to enter and make use of them for learning? This classroom-based investigation looked into whether the best selling game The SIMs ™ could be rendered pedagogically beneficial to university-level ESL learners by means of supplementary materials designed to meet criteria for CALL task appropriateness. The mixed-methods study found statistically significant improvements in vocabulary knowledge, as well as a generally positive reaction to the modifications among users.
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