What Do You Do When You Are Done? A Self-Help Guide for Recent College Graduates Entering the Field of Computer Graphics M.K. Haley and Joson W. Wolbert Reprittted from the SIGGRAPH Educators" Newsletter, Vol 2, Number 3, Fall 1992 The utilization of computer graphics techniques and technology in areas such as simulation, visualization, animation, interactive endeavors, graphic design, fine art and virtual reality environments, has encouraged many college students to pursue degrees in computer graphics to best prepare themselves for a career in these fields. Many computer graphic students, however, feel anything but well prepared as graduation approaches. There is, at the same time, the desire to fetch o n e ' s diploma and flee, but also, to intmerse oneself in as many educational forums as possible, lest the ever changing technology pass you by while you are on stunmer vacation. A diploma doesn't mean that one's education is over: The rest of a computer graphic professional's career will be spent continually updating his or her education. Granted, students in most disciplines feel completely overwhelrned by the impending end of their undergraduate career, but computer graphic students have the added anxiety of virtually no obvious job or
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