Virtual Reality the Modular Way Bill Menousek Terry Wolfe Educational Service Unit #3 ¢ ¢ ¢ Availability on both Windows and Macintosh platform. Ability to convert worlds to VRML forWeb use. Ability to useVirtual i-O i-Glasses stereo vision, and hopefully head tracking. Ease with which created worlds can be converted to a fully immersive world. ESU #3 has future plans of purchasing a fully immersive VR computer system and then checking it out to schools. Abstract The presentation at SIGGRAPH 97 will focus on an eight-day virtual reality module created by the presenters.The module is composed of step-by-step detailed handouts and videotapes explaining the concepts and creation of threedimensional scenarios.Although this module is intended to be used in a junior high industrial technology classroom, a second module is in the design stage and aimed at teaching problem solving and geometry concepts. The software application supported is Virtus WalkThrough. Platforms supported include Windows 3. I.I,Windows '95 and Macintosh, and peripherals used include the Virtual i-O iGlassesVPC.The module is intended to highlight the 21 st century learning style in addition to offering an affordable means whereby schools can begin to introduce the concept of virtual reality in the classroom with
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