This paper is divided into four sections. First an introduction describes the basic goals of the educational math game and the environment chosen. The second section describes the software, showing pictures of the teacher interface (Figure 1) and the Student Interface (Figures 2 and 3). The third section describes the initial classroom experiments introducing the software to K-3 public school teachers and children from Pre-K to 6th grade. The last section presents the preliminary conclusions from using the software and how this type of framework could be used for other educational software.
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