VISFILES Top Ton Visualization Problems Bill Hibbard Space Science and Engineering Center University of Wisconsin - Madison First, thanks to Todd Elvins for asking me to take over the VisFiles column. He set a high standard to live up co. I'll start my VisFiles columns by expressing a vision of the future of visualization and discussing the difficult problems that have to be solved to reach that future. This is inspired by Jim Blinn's list OF 10 unsolved computer graphics problems - my favorite moment at SIGGRAPH 98. Your comments and thoughts on this column are welcome, as are your suggestions for future columns. (Ed/'mfsnote:you can reviewJim Blinn's SIGGRAPH 98 comments at h t t p : / / www.siggroph.org/newsletter/or in Cornpurer Graphics 33(I) February1999,pps. 43-47.) Change [] Fun Computer science and technology are constandy changing,which is what makes them so much fun. The two most important areas of change are: ⢠The interface between computers and people - that's where visualization comes in. ⢠The interface between people and other people created by computer networking. These changes are leading to the following vision: A virtual world shared by everyone, integrated naturally with the physical world, where all
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