CONTRIBUTIONS The SIGGRAPH 2003 Art Gallery: State of Art in Digital Arts Dena Elisabeth Eber Bowling Green State University While experiencing art, viewers are best served by simply letting the art talk to them rather than thinking about the medium the artist used to make it. However, in some ways, the experience could be about the fascination with the medium, especially a new one, or perhaps recognition of its unique qualities and distinctive language. The former favors art for the sake of expression that looks through the tool thus making it invisible, and the latter celebrates the medium, allowing artists to explore new possibilities so they may extend their artistic palette and expressive capabilities. The two approaches to viewing and making art are far from mutually exclusive and indeed feed one another. CG03:The Art of SIGGRAPH 2003 thankfully encompasses both perspectives, as it is a showcase of expressive art that includes a healthy dose of introspection about the unique qualities that the semi-new digital medium provides. The exhibition contains an astonishing 189 works including sculpture, two-dimensional pieces, digital video and animation, as well as six critical essays. After 30 years of SIGGRAPH annual conferences, the 2003 art gallery
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