CONFERENCE REPORTS The SIGGRAPH 2002 Art Gallery: Process and Product Dena Elisabeth Eber The annual ACM SIGGRAPH Art Gallery is a venue that showcases art works that in some way incorporate digital and electronic technologies. In this way, it helps define not only the latest artistic applications of digital technology, but also how artists use it as a form of expression and communication. The 2002 SIGGRAPH A r t Gallery took that a step further; it displayed not only the final works of art, but it showed how artists make the work and what they are thinking, and in so doing, captured the creative process for viewers to witness. In the words of Karen Sullivan, the SIGGRAPH 2002 Art Gallery Chair, "[We are] celebrating the creative spirit by taking a look 'behind the scenes' at the process of creating digital and electronic art." To show the process behind the work, the exhibition revealed artists' notes, journals and o t h e r documentation next to their artwork. The gallery also included a new "Working Artists" venue, in which attendees experienced artists' creative processes first hand. In addition to the six working artists, the gallery included 41 two-dimensional works
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