The Shape of Things to Come Andries van D a m Brown University I still vividly remember the day in 1964 when, as a graduate student interested in informat i o n storage and retrieval, I saw Ivan Sutherland's landmark film on Sketchpad [6]. I was blown away.The next day I switched my thesis topic to an unknown specialty in the nascent field of computer science called computer graphics. I still show the Sketchpad film in my introductory course each year and, like the old-timer who tells his kids about walking 10 miles to school, in the snow, barefoot, I always emphasize to my students, spoiled rotten by multi-hundred MIPS engines with accelerators for 3D raster graphics, what an amazing paradigm shift interaction via pictures was in an era defined by batch processing with punched cards. Later, at the 1969 FJCC, Doug Engelbart further expanded my horizons when he, in what has to be the mother of all demos, demoed window systems, the mouse, outline processing, sophisticated hypertext features and telecollaboration with video and audio communication. In the intervening decades, graphics has greatly expanded from those early days of primitive vector graphics to include not just classical geometric
/lp/association-for-computing-machinery/the-shape-of-things-to-come-78JzfEcHHJ