C H I '94 Reports ,,,, The Challenges of 3D Interaction A CHI '94 Workshop Kenneth P. Herndon, Andries van Dam and Michael Gleicher INTERDEPENDENCE Clti'94 1 Introduction and Motivation 3D computer graphics is becoming more and more popular due to the increased availability of 3D hardware and software on all classes of computers. However, despite this growing popularity and the existence of a number of successful 3D graphics applications, particularly in CAD, CAE, and medical and scientific visualization, the field is still very immature. There are no widely accepted standards for hardware or software platforms; learning to implement or use 3D graphics software is still extremely laborious; and the most effective ways for humans to interact with synthetic 3D environments are still not clear. In the past few years, a number of research and commercial groups around the world have been studying these problems [1] [3] [9] [11] [16] [20] [23] [29] [33] [34] [37]. Most have realized that 3D graphics applications are significantly more difficult to design, implement and use than their 2D counterparts. The authors were interested in understanding more about these difficulties, and their many diverse sources - users' perceptual, cognitive, and motor skills
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