The Attack of the Autistic Peripherals Dave Taylor C r a c k d o t Corn In the computer games industry, where the competition is arguably even fiercer than in the hardware industry, you need every ounce of innovative gee-wizardry you can spare in order to differentiate your product and get it noticed in the marketplace. Your eyes dominate your impression of a new game, followed by your ears. So in order to create a first order difference from the competition, you need to provide a radically innovative graphics presentation. Blockbuster games like Myst and Doom showed precisely just what innovative, gorgeous graphics can do for a title. While salivating over the display of any 3D game running on aVoodoo II graphics card in March of 1998, it is easy to forget why the computer was such a marvelous invention. The real innovation of the computer was that it was a general purpose processing machine -- as opposed to a multiplier o r a machine that only computes logarithms. But transfixed by the millions of lovely colorful triangles flitting about the glowing monitor, this $250 graphics card can quickly convince the weakminded they are seeing a deity
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