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Systems, interactions, and macrotheory

Systems, interactions, and macrotheory Systems, Interactions, and Macrotheory PHILIP BARNARD British Medical Research Council JON MAY University of Sheffield DAVID DUKE University of Bath and DAVID DUCE Oxford Brookes University A significant proportion of early HCI research was guided by one very clear vision: that the existing theory base in psychology and cognitive science could be developed to yield engineering tools for use in the interdisciplinary context of HCI design. While interface technologies and heuristic methods for behavioral evaluation have rapidly advanced in both capability and breadth of application, progress toward deeper theory has been modest, and some now believe it to be unnecessary. A case is presented for developing new forms of theory, based around generic œsystems of interactors.  An overlapping, layered structure of macro- and microtheories could then serve an explanatory role, and could also bind together contributions from the different disciplines. Novel routes to formalizing and applying such theories provide a host of interesting and tractable problems for future basic research in HCI. Categories and Subject Descriptors: H.1.2 [Models and Principles]: User/Machine Systems ”Human factors; H.1.1 [Models and Principles]: Systems and Information Theory ” General systems theory General Terms: Human factors, Theory, Design Additional Key Words and Phrases: http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png ACM Transactions on Computer-Human Interaction (TOCHI) Association for Computing Machinery

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References (76)

Publisher
Association for Computing Machinery
Copyright
Copyright © 2000 by ACM Inc.
ISSN
1073-0516
DOI
10.1145/353485.353490
Publisher site
See Article on Publisher Site

Abstract

Systems, Interactions, and Macrotheory PHILIP BARNARD British Medical Research Council JON MAY University of Sheffield DAVID DUKE University of Bath and DAVID DUCE Oxford Brookes University A significant proportion of early HCI research was guided by one very clear vision: that the existing theory base in psychology and cognitive science could be developed to yield engineering tools for use in the interdisciplinary context of HCI design. While interface technologies and heuristic methods for behavioral evaluation have rapidly advanced in both capability and breadth of application, progress toward deeper theory has been modest, and some now believe it to be unnecessary. A case is presented for developing new forms of theory, based around generic œsystems of interactors.  An overlapping, layered structure of macro- and microtheories could then serve an explanatory role, and could also bind together contributions from the different disciplines. Novel routes to formalizing and applying such theories provide a host of interesting and tractable problems for future basic research in HCI. Categories and Subject Descriptors: H.1.2 [Models and Principles]: User/Machine Systems ”Human factors; H.1.1 [Models and Principles]: Systems and Information Theory ” General systems theory General Terms: Human factors, Theory, Design Additional Key Words and Phrases:

Journal

ACM Transactions on Computer-Human Interaction (TOCHI)Association for Computing Machinery

Published: Jun 1, 2000

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