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Social and physical interactive paradigms for mixed-reality entertainment

Social and physical interactive paradigms for mixed-reality entertainment This article outlines an overview of new paradigms in social and physical interaction in mixed-reality entertainment. Social and physical interactions are constrained, and thus natural interactions are lost in most current digital entertainment systems. In order to regain natural interactions, we argue that mixed-reality technology has great potential for promoting social and physical interactions. In this article we present five research prototype systems, Magic Land, Human Pacman, Kyoto Garden, Poultry Internet, and Free Network Visible Network (FNVN), to explain methods to regain natural social and physical interactions in mixed-reality entertainment. We believe these systems are part of a new form of entertainment based on physicality, mobility, tangible social interaction, and ubiquitous computing. Some details, benefits, and issues regarding design are discussed. http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png Computers in Entertainment (CIE) Association for Computing Machinery

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References (35)

Publisher
Association for Computing Machinery
Copyright
Copyright © 2006 by ACM Inc.
ISSN
1544-3574
DOI
10.1145/1129006.1129015
Publisher site
See Article on Publisher Site

Abstract

This article outlines an overview of new paradigms in social and physical interaction in mixed-reality entertainment. Social and physical interactions are constrained, and thus natural interactions are lost in most current digital entertainment systems. In order to regain natural interactions, we argue that mixed-reality technology has great potential for promoting social and physical interactions. In this article we present five research prototype systems, Magic Land, Human Pacman, Kyoto Garden, Poultry Internet, and Free Network Visible Network (FNVN), to explain methods to regain natural social and physical interactions in mixed-reality entertainment. We believe these systems are part of a new form of entertainment based on physicality, mobility, tangible social interaction, and ubiquitous computing. Some details, benefits, and issues regarding design are discussed.

Journal

Computers in Entertainment (CIE)Association for Computing Machinery

Published: Apr 1, 2006

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