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Sampling, synthesis, and input devices

Sampling, synthesis, and input devices Mask of the Hive, a virtual embodiment of a simulated bee colony, an inherently decentralized interactive character, built under the Synthetic Characters behavioral framework. Courtesy Michal Hlavac, Synthetic Characters Group, Media Lab, Massachusetts Institute of Technology, Cambridge, Mass. August 1999/Vol. 42, No. 8 COMMUNICATIONS OF THE ACM [ George W. Fitzmaurice, Ravin Balakrishnan, and ] Gordon Kurtenbach now input technology allows high-fidelity sampling of the physical world, dramatically changing the method and user interface for creating computer graphic imagery. SAMPLING, SYNTHESIS,AND INPUT DEVICES M any efforts in computer graphics focus on mimicking reality to generate images and 3D models that capture the same visual fidelity and realistic properties as the physical world. Traditionally, these efforts start with an empty canvas. A combination of algorithmic techniques and user input is then applied to synthesize each element and layer visual effects until the desired fidelity and expression are achieved. Recent innovations with input devices promise to significantly alter this process from a startfrom-scratch synthesis procedure to a sampling procedure. Elements from our physical environment are scanned to capture relevant 2D images or 3D content and then imported, manipulated, and merged with other imported artifacts or computergenerated elements. These œspatial sampling http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png Communications of the ACM Association for Computing Machinery

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References (12)

Publisher
Association for Computing Machinery
Copyright
Copyright © 1999 by ACM Inc.
ISSN
0001-0782
DOI
10.1145/310930.310973
Publisher site
See Article on Publisher Site

Abstract

Mask of the Hive, a virtual embodiment of a simulated bee colony, an inherently decentralized interactive character, built under the Synthetic Characters behavioral framework. Courtesy Michal Hlavac, Synthetic Characters Group, Media Lab, Massachusetts Institute of Technology, Cambridge, Mass. August 1999/Vol. 42, No. 8 COMMUNICATIONS OF THE ACM [ George W. Fitzmaurice, Ravin Balakrishnan, and ] Gordon Kurtenbach now input technology allows high-fidelity sampling of the physical world, dramatically changing the method and user interface for creating computer graphic imagery. SAMPLING, SYNTHESIS,AND INPUT DEVICES M any efforts in computer graphics focus on mimicking reality to generate images and 3D models that capture the same visual fidelity and realistic properties as the physical world. Traditionally, these efforts start with an empty canvas. A combination of algorithmic techniques and user input is then applied to synthesize each element and layer visual effects until the desired fidelity and expression are achieved. Recent innovations with input devices promise to significantly alter this process from a startfrom-scratch synthesis procedure to a sampling procedure. Elements from our physical environment are scanned to capture relevant 2D images or 3D content and then imported, manipulated, and merged with other imported artifacts or computergenerated elements. These œspatial sampling

Journal

Communications of the ACMAssociation for Computing Machinery

Published: Aug 1, 1999

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