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Robot's play: interactive games with sociable machines

Robot's play: interactive games with sociable machines Personal robots for human entertainment form a new class of computer-based entertainment that is beginning to become commercially and computationally practical. We expect that the principal manifestation of the robots' entertainment capabilities will be socially interactive game playing. We describe this form of gaming and summarize our current efforts in this direction on our lifelike, expressive, autonomous humanoid robot. Our focus is on teaching the robot via playful interaction using natural social gesture and language. We detail this in terms of two broad categories: teaching as play and teaching with play. http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png Computers in Entertainment (CIE) Association for Computing Machinery

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Publisher
Association for Computing Machinery
Copyright
Copyright © 2004 by ACM Inc.
ISSN
1544-3574
DOI
10.1145/1027154.1027171
Publisher site
See Article on Publisher Site

Abstract

Personal robots for human entertainment form a new class of computer-based entertainment that is beginning to become commercially and computationally practical. We expect that the principal manifestation of the robots' entertainment capabilities will be socially interactive game playing. We describe this form of gaming and summarize our current efforts in this direction on our lifelike, expressive, autonomous humanoid robot. Our focus is on teaching the robot via playful interaction using natural social gesture and language. We detail this in terms of two broad categories: teaching as play and teaching with play.

Journal

Computers in Entertainment (CIE)Association for Computing Machinery

Published: Jul 1, 2004

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