The study of children's drawing has shifted from the study of drawings as static artifacts to the study of drawing as a process. Here it is suggested that a process can be most suitably embodied in a medium appropriate to its active nature. This project uses computer programming as a medium to both represent and investigate a personal interpretation of children's drawing. The result is a computer application called Rose (Representation Of Spatial Experience). Inspired by the drawings of young children, Rose simulates the perception of the general shape and structure of three-dimensional computer models and constructs childlike two-dimensional representations of them.
/lp/association-for-computing-machinery/representing-representation-making-a-computer-draw-like-a-child-an-ma-tZ0xfoWzjm