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Real Interactivity in Interactive Entertainment By Talin, The Dreamers Guild, bw. Interactivity The task of a computer game designer is to create an experience, using a computer, which is interesting and fnrl for' the player. The designer must create a system of behavior such that the player enjoys interacting with that system and will continue to interact with it. The key word is interact. The computer is by nature an active, participatory medium. Players who prefer a passive enjoyment can get a far superior experience for less cost through the medium of videotape or laser disc. The modem computer game is an audiovisual "engine" capable of keeping an internal model of some dynamic system. It can effectively present one or more facets of that model on the player's graphic display, and accept player input that affects how the system behaves. Unlike a "real" application, however, a game often deliberately bides certain pieces of information about its internal state, working against the user to create a greater challenge. Game engines tend to evolve over time. Each time the publisher creates a sequel, spin-off or related product, the designer usually has the opportunity to refine his or her previous work,

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Real interactivity in interactive entertainment

Talin,
ACM SIGGRAPH Computer Graphics , Volume 28 (2)
Association for Computing MachineryMay 1, 1994

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