Mapping the Learning Curve: Integrating Computer-Based Training in a Design Arts Curriculum A n n e t t e Weintraub c i t y College of New York As an artist educator working in computerbased media since 1985, I~e seen myself and my colleagues challenged to develop a comprehensive approach to constantly changing technology in design arts. We've grown up with the technology, going from the first rudimentary be',- versions through many revisions of software and concurrent generations of curricula. With this evolution of technology, comes the search for an approach which will integrate computer-based media into existing design art programs, as well as create the content and context for the development of broad-based fine and applied arcs curriculum for technological arc Now that our curriculum has been tested and revised over almost a decade, what lessons have emerged! And how can our shared experience be used to build a curriculum that is responsive to this (too) rapidly evolving and expanding discipline? Students and faculty engaged in using computer-based media operate in a very different environment from that of traditional studio arc One of the most striking aspects of that environment is the steep learning curve we experience
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