Jurying the SIGGRAPH 94 Electronic Theater ¢ Jim Kajiya, Microsoft Corporation, formerly a computer graphics research programmer at CalTech and a SIGGRAPH Papers chair. ¢ Jean Kim, Inertia Productions, Inc., producer of computer graphics animation at Magic Box and HD/CG NY. ¢ A l e x Selden, Industrial Light and Magic, computer graphics supervisor. ° JoanSt~veley, Windlight Studios, formerly of Ringling School of Art and Design, artist, educator, and contributor to past Electronic Theaters. Our goal for the SIGGRAPH 94 Electronic Theater was to present a well-rounded program representative of work produced in various areas of computer graphics and interactive techniques. The show included art, educational, entertainment and technical pieces. One new technical achievement was the presentation of stereoscopic HD'I'~. The criteria used to select pieces varied among the general categories. For example, research and education were juried solely on the basis of content, not on the production value of the piece. Many researchers either do not have access to production facilities or have little experience working with the equipment. "Cells," produced by Kurt Fleischer at the California Institute of Technology Computer Graphics Lab, explores the generation of natural shapes using a simulation of multicellular development. "Oanse Interactifl'
/lp/association-for-computing-machinery/jurying-the-siggraph-94-electronic-theater-xF0p1B91iI