REAL-TIME INTERACTIVE GRAPHICS Intelligent Virtual Worlds Continue to Develop Glen Fraser S O F T I M A G E Inc. and exciting possibilities offered by interactive artificial worlds. First we present Menagerie,a project from Telepresence Research that was an early effort to develop an interactive virtual world that responded to the user's activities in real time. Originally commissioned by the Centre Georges Pompidou in 1992, Menagerie was also the first immersive virtual environment experience to be exhibited in a major public art museum. Secondly, we present Rebecca Allen's virtual environment framework, Emergence. This system generates an active, responsive, networked virtual world that provides the basis for an artistic installation piece entitled The Bush Soul,to be shown as part of the SIGGRAPH 98 Interactive A r t i Emerging Technologies exhibition. Gravity is a 2S-person San Francisco based software company with roots in virtual reality that develops breakthrough 3D technology and applications.Their Terra software offers the user a beautiful, organic, dreamlike world to explore. In our final section, Zak Zaidrnan - - one of Grevicy's founders - - presents this fascinating new project. For additional perspectives on these exciting new developments, the 13th Biennial European Conference on Artificial
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