Historical Role-playing in Virtual Worlds: VRML in the History Curriculum and Beyond J o n a h H. P e r e t t i Mark Cowett Casey Charvet Isidore Newman School For the first time in history, virtual reality is becoming available to a broad range of educators. The Virtual Reality Modeling Language (VRML) allows teachers and students from around the world to access three-dimensional learning environments on the Internet.Visitors to these environments can have conversations in real time with other people from around the world.VRML provides teachers from all disciplines with the possibility of submerging their students in knowledge-rich worlds. Simulated spaces help students visualize information in new ways, give abstract concepts concrete form and engender cross-cultural, global communities. Students learn perspective-taking, problem solving and communication skills in addition to the content of the discipline they are studying. Isidore Newman School first used VRML worlds as part of a tenth grade computer applications course.The students were able to conduct sociological experiments by role playing, using fictional identities in cyberspace [I, 2]. Although this lesson was successful, the simulated world the students occupied was created by a corporation, and not by educators. As a result, the educational
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