Haptic reassurance in the pitch black for an immersive theatre experience
Haptic reassurance in the pitch black for an immersive theatre experience
van der Linden, Janet; Rogers, Yvonne; Oshodi, Maria; Spiers, Adam; McGoran, David; Cronin, Rafael; O'Dowd, Paul
2011-09-17 00:00:00
Paper Session: Near and Far UbiComp'11 / Beijing, China Haptic Reassurance in the Pitch Black for an Immersive Theatre Experience Janet van der Linden1, Yvonne Rogers1, Maria Oshodi2, Adam Spiers3, David McGoran4, Rafael Cronin5, Paul O Dowd3 Pervasive Interaction Lab The Open University Milton Keynes, UK {j.vanderLinden, y.rogers} @open.ac.uk 1 2 Extant Oval House Theatre 52-54 Kennington Oval London, UK ExtantAD@btconnect.com 3 Bristol Robotics Laboratory, University of Bristol, UK {Adam.Spiers, Paul.oDowd}@brl.ac.uk Faculty of Creative Arts, University of the West of England, UK DavidMcGoran@gmail.com Indiana University, Bloomington, IN. USA rafaelcronin@yahoo.com ABSTRACT An immersive theatre experience was designed to raise awareness and question perceptions of blindness , through enabling both sighted and blind members to experience a similar reality. A multimodal experience was created, comprising ambient sounds and narratives heard through headphones and an assortment of themed tactile objects, intended to be felt. In addition, audience members were each provided with a novel haptic device that was designed to enhance their discovery of a pitch-black space. An in the wild study of the cultural experience showed how blind and sighted audience members had different felt experiences, but that neither was a lesser one. Furthermore, the haptic device
http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.pnghttp://www.deepdyve.com/lp/association-for-computing-machinery/haptic-reassurance-in-the-pitch-black-for-an-immersive-theatre-SmLxyb5wJ5
Haptic reassurance in the pitch black for an immersive theatre experience
Paper Session: Near and Far UbiComp'11 / Beijing, China Haptic Reassurance in the Pitch Black for an Immersive Theatre Experience Janet van der Linden1, Yvonne Rogers1, Maria Oshodi2, Adam Spiers3, David McGoran4, Rafael Cronin5, Paul O Dowd3 Pervasive Interaction Lab The Open University Milton Keynes, UK {j.vanderLinden, y.rogers} @open.ac.uk 1 2 Extant Oval House Theatre 52-54 Kennington Oval London, UK ExtantAD@btconnect.com 3 Bristol Robotics Laboratory, University of Bristol, UK {Adam.Spiers, Paul.oDowd}@brl.ac.uk Faculty of Creative Arts, University of the West of England, UK DavidMcGoran@gmail.com Indiana University, Bloomington, IN. USA rafaelcronin@yahoo.com ABSTRACT An immersive theatre experience was designed to raise awareness and question perceptions of blindness , through enabling both sighted and blind members to experience a similar reality. A multimodal experience was created, comprising ambient sounds and narratives heard through headphones and an assortment of themed tactile objects, intended to be felt. In addition, audience members were each provided with a novel haptic device that was designed to enhance their discovery of a pitch-black space. An in the wild study of the cultural experience showed how blind and sighted audience members had different felt experiences, but that neither was a lesser one. Furthermore, the haptic device
To get new article updates from a journal on your personalized homepage, please log in first, or sign up for a DeepDyve account if you don’t already have one.
All DeepDyve websites use cookies to improve your online experience. They were placed on your computer when you launched this website. You can change your cookie settings through your browser.