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Haptic reassurance in the pitch black for an immersive theatre experience

Haptic reassurance in the pitch black for an immersive theatre experience Paper Session: Near and Far UbiComp'11 / Beijing, China Haptic Reassurance in the Pitch Black for an Immersive Theatre Experience Janet van der Linden1, Yvonne Rogers1, Maria Oshodi2, Adam Spiers3, David McGoran4, Rafael Cronin5, Paul O ™Dowd3 Pervasive Interaction Lab The Open University Milton Keynes, UK {j.vanderLinden, y.rogers} @open.ac.uk 1 2 Extant Oval House Theatre 52-54 Kennington Oval London, UK ExtantAD@btconnect.com 3 Bristol Robotics Laboratory, University of Bristol, UK {Adam.Spiers, Paul.oDowd}@brl.ac.uk Faculty of Creative Arts, University of the West of England, UK DavidMcGoran@gmail.com Indiana University, Bloomington, IN. USA rafaelcronin@yahoo.com ABSTRACT An immersive theatre experience was designed to raise awareness and question perceptions of ˜blindness ™, through enabling both sighted and blind members to experience a similar reality. A multimodal experience was created, comprising ambient sounds and narratives “ heard through headphones “ and an assortment of themed tactile objects, intended to be felt. In addition, audience members were each provided with a novel haptic device that was designed to enhance their discovery of a pitch-black space. An in the wild study of the cultural experience showed how blind and sighted audience members had different ˜felt ™ experiences, but that neither was a lesser one. Furthermore, the haptic device http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png

Haptic reassurance in the pitch black for an immersive theatre experience

Association for Computing Machinery — Sep 17, 2011

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Datasource
Association for Computing Machinery
Copyright
Copyright © 2011 by ACM Inc.
ISBN
978-1-4503-0630-0
doi
10.1145/2030112.2030133
Publisher site
See Article on Publisher Site

Abstract

Paper Session: Near and Far UbiComp'11 / Beijing, China Haptic Reassurance in the Pitch Black for an Immersive Theatre Experience Janet van der Linden1, Yvonne Rogers1, Maria Oshodi2, Adam Spiers3, David McGoran4, Rafael Cronin5, Paul O ™Dowd3 Pervasive Interaction Lab The Open University Milton Keynes, UK {j.vanderLinden, y.rogers} @open.ac.uk 1 2 Extant Oval House Theatre 52-54 Kennington Oval London, UK ExtantAD@btconnect.com 3 Bristol Robotics Laboratory, University of Bristol, UK {Adam.Spiers, Paul.oDowd}@brl.ac.uk Faculty of Creative Arts, University of the West of England, UK DavidMcGoran@gmail.com Indiana University, Bloomington, IN. USA rafaelcronin@yahoo.com ABSTRACT An immersive theatre experience was designed to raise awareness and question perceptions of ˜blindness ™, through enabling both sighted and blind members to experience a similar reality. A multimodal experience was created, comprising ambient sounds and narratives “ heard through headphones “ and an assortment of themed tactile objects, intended to be felt. In addition, audience members were each provided with a novel haptic device that was designed to enhance their discovery of a pitch-black space. An in the wild study of the cultural experience showed how blind and sighted audience members had different ˜felt ™ experiences, but that neither was a lesser one. Furthermore, the haptic device

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