Graphics on the Wayback Machine Maurice M o l y n e a u x Psygnosis Given the power of contemporary personal computers and set-top video gaming boxes, it may seem absurd to think that anyone would want to go backwards and deal with the limitations of the last generation of cechnology...and madness to go back two steps, or even three. Yet, there are people doing just that. Gaming enthusiasts continue pu~ing pixel to bitmap on systems with such archaic names as Atari VCS, Vec-a~x and Colecovision. I am one of them. Kevin Horton is another of this group. He's the kind of electronics wiz who can look at a circuit board and simultaneously recognize all of its components and criticize their inclusion. A few years ago he was determined to make a game for the 1982 vintage Colecovision system. Unable to find development materials, he pursued what few leads he could find on the Internet, disassembled commercial Colecovision games and reverse-engineered the hardware. The result of this was that he produced a limited run of a new Colecovision game cartridge: a Tetris clone called KevTris, which he sold to the "classic game" collecting market_ I met him
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