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GAMING AND GRAPHICS ¢r o l l i n g w i t h T o o l s Richard Rouse III Surreal Software Since 1994, when I stared working professionally in game development, a world of change has come about in the tools developers use to create games.The main impetus behind this change has been the transition of game engines from 2D to 3D. As the 3D engines in modern games have become orders of magnitude more complex than their 2D brethren of five years ago, so too have game development tools become major development undertaking. These days, many game development teams find that they have to allocate one programmer primarily to tools creation, if not multiple personnel in the early stages of a project. And when it comes to game world design, the quality of the tools game designers have at their disposal will be directly proportional to the quality of levels they are able to create. Generally speaking, game creation tools are not so extensive and all encompassing and powerful that a team can discard their copies of 3D Studio Max or SofUmage.When developing the tools, the team is faced with a quandary. Practically speaking,

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Gaming and graphics: toiling with tools

Rouse III, Richard
ACM SIGGRAPH Computer Graphics , Volume 34 (1)
Association for Computing MachineryFeb 1, 2000

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