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GAMING AND GRAPHICS Computer Games, Not Computer Movies Richard Rouse III Paranoid Productions In an essay I read from the defunct Journal of Computer Game Design, game designer Chris Crawford referred to computer game developers as having "movie envy." W h a t he meant by this was that many computer game designers often secretly (and sometimes overtly) wish they w e r e making movies instead of games, and as a result try to get their computer games to emulate films. One of his most salient examples was that of scrolling credits in computer games, where the names of the designers, programmers, artists and so forth scroll by the player much as they would at the end of a movie. His c o n c l u s i o n was t h a t " m o v i e envy" has resulted in particularly p o o r c o m p u t e r games, and that we'd all be better off if game designers concentrated on making games instead of making half-baked movies. And Crawford is by and large correct: the computer gaming industry is infected with a pretty bad case

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Gaming and graphics: computer games, not computer movies

Rouse III, Richard
ACM SIGGRAPH Computer Graphics , Volume 34 (4)
Association for Computing MachineryNov 1, 2000

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