CONTRIBUTIONS From The Guest Editors Applications of ComputerVision to Computer Graphics Steven Seitz Carnegie Mellon of image-based representations to render complex scenes more efficiently. These and other applications of computer vision are now generating great interest in the computer graphics community. In the last two years alone, four sessions at SIGGRAPH have been devoted to papers on image-based modeling and rendering (IBMR) techniques. Important work in IBMR and other graphics applications has also appeared at computer vision conferences such as the International Conference on Computer Vision and the Conference on ComputerVision and Pattern Recognition. Interest in this area is further evidenced by a flurry of recent workshops [ I, 7], tutorials [3, 8, 13] and panels [9]. Computer graphics is also influencing research directions in computer vision, a trend that has accelerated in recent years. For instance, the w o r k on bidirectional reflectance distribution functions (BRDF) models for reflectance modeling, pioneered by Ken Torrance and others in the graphics community, led to the adoption of these models within the vision community and influenced the physics-based approach to computer vision [10]. Similarly, alpha-channels have long been used in the graphics community as a representation for image transparency.
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