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CONTRIBUTIONS End-to-End Content Creation with Desktop Production Studios Figure I: Michael Blank, Waldemar, School of Visual Arts. •..... '..i':,!~/"~I!~,:5! : ~ ~' ~ ~,. o~ . forsupply, rig l ~ Patzicia CGatvis~ssmus J Terri Leker From early charcoal cave paintings to today's fully digital desktop studios, the evolution of design tools continues to extend the boundaries of creative human expression. High-end digital solutions have revolutionized film production, animation, motion graphics, web design and special effects, and are spawning a sea change in computer graphics education, where the same technology used by professionals is fueling true "end-to-end" content delivery at the college level. For example, the tools used by Dreamworks Interactive to create PlayStation titles such as The Lost World:Jurassic Park are now empowering students to unleash their full creative potential using advanced features such as key-frame animation, behavioral crowd animation and interactive rendering. The integration of these professional tools with college art and design curricula reflects the growing expertise and technical competence of today's students, as well as the increasing need to mirror the dizzying pace of change set by industry. Investing in tools that breed greater innovation is the charter of design schools such as the Academy

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End-to-end content creation with desktop production studios

Leker, Terri
ACM SIGGRAPH Computer Graphics , Volume 36 (2)
Association for Computing MachineryMay 1, 2002

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