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Desarte. The Computer-Supported Design of Artefacts and Spaces in Architecture and Landscape Architecture. Final report
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Open Planning- Inspirational Objects, Themes, Placeholders, and Persuasive Artifacts
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The 3-D Wunderkammer was developed as part of Esprit LTR Project 31870 DESARTE. Its functionalities, the design of the 3-D interface, and its use were described in [1
design An ongoing concern of the participatory design community is collaboration with end users in the design of new technology. However, in this debate the work By Ina Wagner Vienna University of Technology By Rüdiger Lainer Academy of Fine Arts in Vienna practices of system designers have received little attention. This paper describes the design of an interactive, navigable, three-dimensional world for use by architects. The 3-D Wunderkammer, or cabinet of curiosities, is a visual environment in which multimedia inspirational materials can be placed, stored, and displayed. The materials can then be found and integrated by architects with the flow of their work. The design emerges over time; users can i n t e r a c t i o n s . . . n o v e m b e r + d e c e m b e r A Reflection on Methods add their own collections of inspirational objects scanned images, sound, video, rendered 3-D objects for use by all architects. The 3-D cooperative, conceptual, and complex, requiring architects to organize their work openly and fluently. This paper draws on fieldwork observations during design of the 3-D Wunderkammer and reflects general design practices
interactions – Association for Computing Machinery
Published: Nov 1, 2003
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