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Designing a visual 3-D interface: a reflection on methods

Designing a visual 3-D interface: a reflection on methods design An ongoing concern of the participatory design community is collaboration with end users in the design of new technology. However, in this debate the work By Ina Wagner Vienna University of Technology By Rüdiger Lainer Academy of Fine Arts in Vienna practices of system designers have received little attention. This paper describes the design of an interactive, navigable, three-dimensional world for use by architects. The 3-D Wunderkammer, or cabinet of curiosities, is a visual environment in which multimedia inspirational materials can be placed, stored, and displayed. The materials can then be found and integrated by architects with the flow of their work. The design emerges over time; users can i n t e r a c t i o n s . . . n o v e m b e r + d e c e m b e r A Reflection on Methods add their own collections of inspirational objects ” scanned images, sound, video, rendered 3-D objects ”for use by all architects. The 3-D cooperative, conceptual, and complex, requiring architects to organize their work openly and fluently. This paper draws on fieldwork observations during design of the 3-D Wunderkammer and reflects general design practices http://www.deepdyve.com/assets/images/DeepDyve-Logo-lg.png interactions Association for Computing Machinery

Designing a visual 3-D interface: a reflection on methods

interactions , Volume 10 (6) – Nov 1, 2003

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References (12)

Publisher
Association for Computing Machinery
Copyright
Copyright © 2003 by ACM Inc.
ISSN
1072-5520
DOI
10.1145/947226.947235
Publisher site
See Article on Publisher Site

Abstract

design An ongoing concern of the participatory design community is collaboration with end users in the design of new technology. However, in this debate the work By Ina Wagner Vienna University of Technology By Rüdiger Lainer Academy of Fine Arts in Vienna practices of system designers have received little attention. This paper describes the design of an interactive, navigable, three-dimensional world for use by architects. The 3-D Wunderkammer, or cabinet of curiosities, is a visual environment in which multimedia inspirational materials can be placed, stored, and displayed. The materials can then be found and integrated by architects with the flow of their work. The design emerges over time; users can i n t e r a c t i o n s . . . n o v e m b e r + d e c e m b e r A Reflection on Methods add their own collections of inspirational objects ” scanned images, sound, video, rendered 3-D objects ”for use by all architects. The 3-D cooperative, conceptual, and complex, requiring architects to organize their work openly and fluently. This paper draws on fieldwork observations during design of the 3-D Wunderkammer and reflects general design practices

Journal

interactionsAssociation for Computing Machinery

Published: Nov 1, 2003

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