Computer Sculpture New Horizons David J. Keskeys, Cheltenham and Gloucester College of Higher Education ~ his e s s a y f o c u s e s on the o p p o r t u n i t i e s for a new approach to COlnputer gent> ated sculpture through the use of the interactive, user participatory attributes associated with virtual reality technology. The text briefly reviews the progress of sculpture from a static, physical art form, through the use of computers as sculpture visualization tools, towards true "virtual sculpture" as a metaphysical t h r e e - d i m e n s i o n a l experience. The author discusses two of his own recent p r o t o t y p e virtual reality pieces to demonstrate his projection of possible future trends in the viewers' immersion in sculpture as an activity and an art form, not merely as an observer of a set of objects. w Computer technology and artists The use of computer technology by artists during the last three decades has precipitated a debate within the art establishment over the artistic worth anti legitimacy of the
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