uter Graphics S t o r y - A Personal Overview of Computer Animation in the Movies pOirea~JGcobtth:rkinwgetrheiprq:b~tim~ d i ~ t r h : s t i : : d a~U::e s Onf things that are to be expected when the realms of software development and fullWith the help of a 30-second test piece blown production collide under deadline produced in 199 I, the Toy Story deal was pressure. Despite this, overall, the system signed. Back then, Pixar had less than 50 that used to be called Menv and is n o w employees, and Jurassic Park had not yet called Marionette came through. To use a been released. That particular summer, metaphor, Marionette was born during the the computer graphics group at short films, grew through childhood during Industrial Light & Magic (ILM) was buildthe time we spent doing commercials and ing on the earlier work done by the peoput on its teenage growth spurt during Toy ple that were to form the nucleus of the Story. Now, thanks to our ongoing developToy Story crew, creating some incredible ment efforts, it is still growing and maturing imagery for The Abyss, Willow and into adulthood. But, remarkably,
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