Computer Graphics in Context: One Student's Project Lynn Pocock Assistant Professor Department of Computer Graphics Pratt Institute Since 1990, I have been teaching a course at Pratt Institute called Computer Graphics in Context. While the direction of the course has shifted slightly over the last four years, an emphasis on the impact of technology in the arts has remained constant. Work by artists such as John Whitney, Robert Mallary, Copper Giloth, and Laurie Anderson are presented and critiqued in class, as well as reviewed in w r i t t e n form as h o m e w o r k assignments. Students have been encouraged to expand their view of computer art by going beyond the classroom and into the artist's studio, and then sharing t h e i r view w i t h the class. Presented below is an interview with computer artist Kenneth Snelson conducted by one of my students. During the interview, Snelson talked about several facets of his work, including photography, sculpture, and computer graphics. His interest "in the structure of things" is clearly reflected in his words and in his work. The interview begins with a brief discussion of his
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