Artist's View Computer Animation and Theatre of the Absurd: Some Thoughts Claudia Cumbie-Jones Ringling School of Art and Design Teaching computer animation can take on many forms, but all teachers tend to struggle with a similar problem - - how do you teach the technical aspects of the discipline and still have time left for the aesthetics of experimentation and creativity? Paradoxically,our field is perceived as innovative and experimental,yet it already has many cliches and conventions with which it is associated.A primary barrier is that of the computer animation process itself. In computer animation, the artist has a mouse, CPU and software interjected between the idea and the result. The challenge is to make the interface a partner rather than a barrier in the process. But too often, students begin posing questions in a computer animation class which are third person neuter: "Can it do glass?""Can it make ripples?" "Can it do particle systems?" When "it" starts being spoken of as doing the work on its own, students have written themselves out of the process completely. Such objectification manifests itself in other ways. Students with a clear technical understanding tend to push to make the software do everything
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