Breaking the Stereoscopic 3D Paradox by westman last modified 08 August 2008 02:26 PM Author - Neil Schneider In CG graphics circles, there is often confusion about what the difference is between 3D and stereoscopic 3D (S-3D). In the graphics world, 3D is the volumetric 3D that includes X, Y, and Z depth information. Stereoscopic 3D refers to the image capture of a volumetric object or scene from two camera perspectives, and the ability to display and view it with true 3D depth using special 3D monitors, glasses, HMDs, or projectors. While enthusiasts have been excited about this technology for decades at least, it is only within the last year that inevitable commercial success with S-3D technologies is kicking in. Unfortunately, even though the benefits are very obvious for most, it has been an uphill battle to make it a success in all applicable markets. For both the artist and the viewer, the core benefits behind stereoscopic 3D technology is it offers superior immersion, more visual beauty, and is an effective tool to help tell interesting stories. We know this from surveys done with MTBS members to determine what drives their interest in stereoscopic 3D technologies. The
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