Access the full text.
Sign up today, get DeepDyve free for 14 days.
References for this paper are not available at this time. We will be adding them shortly, thank you for your patience.
A LANGUAGE P R O C E S S O R FOR INTERACTIVE GRAPHICS COMMAND LANGUAGES GoF.P. Deecker & J.P. Penny Department of Computer Science U n i v e r s i t y ef C a n t e r b u r y Christchurch, New Zealand 1. Introduction The m a j o r i t y of successful applications of interactive graphics have probably been relatiw~ly simple A prime obstacle to wider use of interactive graphics for substantial applications has been the lack of powerful, g e n e r a l - p u r p o s e software. Adequate software must comprise a number of components, each provided w i t h i n a w e l l - d e s i g n e d software framework A key software component is that with which an a p p l i c a t i o n s p r o g r a m m e r can define the allowable interactions between the user and the program Every such p r o g r a m must provide (implicitly or explicitly) a co~unand language, for its
ACM SIGGRAPH Computer Graphics – Association for Computing Machinery
Published: Apr 1, 1974
Read and print from thousands of top scholarly journals.
Already have an account? Log in
Bookmark this article. You can see your Bookmarks on your DeepDyve Library.
To save an article, log in first, or sign up for a DeepDyve account if you don’t already have one.
Copy and paste the desired citation format or use the link below to download a file formatted for EndNote
Access the full text.
Sign up today, get DeepDyve free for 14 days.
All DeepDyve websites use cookies to improve your online experience. They were placed on your computer when you launched this website. You can change your cookie settings through your browser.