A Dodecahedral Approach to Immersive Imaging and Display D a v i d McCutchen Immersive Media Co. Real life, as we experience it every day, does not take place in a window or a bo)cWe experience sights and sounds all around us, as part of a spherical field of view. If we turn, we will see another parr of our environment (a word which comes from the Old French for "that which is around you'd.We are immersed in our experience of the world. The dream of reproducing or creating such an all-encompassingscene is the goal of immersive imaging.The idea of immersive imaging is as old as planetariums, and as new as the latest in virtual reality. Today immersion is receiving more atren~on than ever, because it represents the ultimate form of image production and display, one which will undoubtedly be part of the media used in the next century Yet until now, movies and television have been based on rec~ngular images, projected on screens or displayed on video monitors. Even the growth of computer graphics has followed this limitation. If we find a way to easily base our imaging and display on a sphere, then the creation of
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