A Design to Use Computational Science for Archaeological Interpretation Virginia Hetrick, Richard M. Leventhal, and Dwight M. Read Computational archaeology is the use of computational science methodologies to perform archaeological research. In ourexperience and in the work we have seen reported, the use of computers in archaeology does not begin to approach this level. In this paper, we present the design for a computational science approach to the execution of a single archaeological excavation as a prototype to accomplish four objectives: a. Document the excavation as it proceeds; b. Direct the progress of the excavation; c. Provide analytic and synthetic capabilities; and, d. Prepare materials for presentation and reporting. Additionally,because an important aspect of any prototype must be the transfer of that prototype to an operational situation, we will briefly address the issue of technology transfer and the impact that issue had on our design of the overall system. To accomplish the four objectives, we first identifiedthe elements necessary to carry out various archaeological tasks. These are rather standard events, such as defining and recording the locations and contents of lots (i.e., of particular individual excavations identified by the staff and the contents of the various layers within
/lp/association-for-computing-machinery/a-design-to-use-computational-science-for-archaeological-Sdq40TWo8y