REPORTS I A COMPUTERIZED GAME TO SIMULATE EXPERIENCE IN EDUCATIONAL RESEARCH OR EVALUATION LeVerne S. Collet University of Michigan This paper describes a proposed application of computer technology to the training of research and evaluation personnel. A development project was funded by the U.S. Office of Education in June of 1970, and a description is offered now, during an early stage, in the hope that readers may offer comments, criticism, or advice enabling the construction of a better product. Need for the Simulation The purpose of the game is to simulate a practicum experience for the training of educational researchers and/or evaluators. The proposed game is specifically intended to develop skill in the techniques of formative evaluation and heuristic research. Formative evaluation (after Scriven, 1967) refers to a continuing on-the-job assessment which performs the functions of feedback, diagnosis and guidance. Heuristic research, on the other hand, is meant to suggest an e m p h a s i s on practical solutions and short-term field studies conducted to facilitate an educational decision. Since many of the game components are based on training concepts of undetermined value, an adaptive self-development system which operates to modify and improve the game
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