3D Video Being Part of the Movie Christian Theobalt, Joel Carranza, Marcus A. Magnor, Hans-Peter Seidel MPI Informatik In recent years, a convergence between the fields of computer graphics and computer vision has been observed [1]. This convergence has been motivated by the idea to create photorealistic visualizations of realworld scenes in a computer not by designing models of shape and appearance, but by reconstructing these models from photographic or video data of the real world. From the consumer s point of view, up to now video has been a two-dimensional medium. The viewpoint onto a motion picture or a TV broadcast coincides with the viewpoint of the recording image sensor, which cannot be altered by the viewer. Recent technological advancements, such as the advent of novel high-resolution video cameras with high dynamic range, improvements in data storage and transmission technology, as well as the presence of specialized graphics hardware even in consumer-grade electronics, make it seam feasible to lift the medium video onto a novel, an immersive level. The goal of free viewpoint video is to enable the choice of an arbitrary viewpoint onto a dynamic scene, thereby creating a feeling of immersion into the event.
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