Abstract
Patient: Well, my boyfriend made me come hereComputer: YOUR BOYFRIEND MADE YOU COME HEREPatient: He says Im depressed much of the timeComputer: I AM SORRY TO HEAR YOU ARE DEPRESSEDPatient: It is true. I am unhappyComputer: DO YOU THINK COMING HERE WILL HELP YOU NOT TO BE UNHAPPY?Patient: I need some help, that much seems certainComputer: WHAT WOULD IT MEAN TO YOU IF YOU GOT SOME HELP?Patient: Perhaps I could learn to get along with my mother —Excerpts from a patient-computer psychotherapy session conducted with ELIZA (1) in 1966 In 1966, ELIZA (1) was unveiled as a virtual therapist with which a computer user and a computer could engage in a nondirective "psychotherapy session" in a text-based conversation. Although it was never used as an actual treatment tool, a seed was planted: computers and computer simulation could become important tools in the treatment and diagnosis of mental illness. Broadly defined, computer simulation allows human users to interact with digital environments resembling reality. Many are familiar with virtual reality, a form of computer simulation, from gaming and entertainment. Virtual "worlds" such as those used in Second Life (2) and the multiplayer online role playing game World of Warcraft (3)If you're having problem loading pages
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